
An exploration of the value of computer-based virtual environments in the management of visible disfigurement
Summary We asked three participants to inhabit an avatar in Second Life, first without and then with an overlay mimicking a facial burn. We reviewed comments about the virtual world, the impact of the scar, and responses to facial disfigurement questionnaires. First published by Ether Books, October 2013. Second Life We used Second Life (SL), a widely accessible online virtual environment (VE) (Au, 2008), the utility of which has been described elsewhere (Hall, Conboy-Hill, and Taylor 2011). The validity of VEs to model human behaviour is underpinned by extensive research by Bailenson and his team (see Blascovich & Bailenson, … Continue reading An exploration of the value of computer-based virtual environments in the management of visible disfigurement