Remember my post about Havok7 and things tumbling about in virtual worlds? Well this week, events in my real world have been tumbling about too! First up, I played football in Second Life with Dave Taylor (Our Man at Imperial College ) using an on-the-spot created ball by way of a demonstration of what the current version of Havok can do. We already have bump, jiggle, and dislodge, it seems so next time we can maybe incorporate it into our build. That’s the value of teams – Dave knew what could be done but not that it might be useful, … Continue reading What Havok and Smurfs can do for you
Most of us have heard of Amazon’s Kindle e-reader, Sony’s alternative product, and the various other challengers for the electronic library market. If you set aside the disadvantages of being largely monochromatic, generally wedded to particular publishing outlets, and not much cop in the bath, this tech seems to be on the verge of mass indispensability. BBC ‘Click’ highlighted Dutch firm, Liquavista, which is bringing that position closer to reality by not only developing colour and video capability, but also working on incorporating the oil-based system into flexible plastic sheets. Imagine, your whole library+ mag and newspaper subscriptions rolled up … Continue reading Electro-wetting: no, not an embarrassing disorder!
IndigoMertal, a builder in Second Life, sent me this link to a wonderful video of what seems to be the next generation of Second Life viewers. In this iteration, the underlying physics engine allows for tumbling, bumping, and colliding in ways not possible at the moment. Take a look here, magic! Of course, that isn’t where it stops, this isn’t just a pretty face. The kind of reality introduced by this capability seems likely to increase the sense of presence people experience in the virtual environment and that has huge implications for the kinds of social, psychological, and medical research … Continue reading Havok7 in Second Life